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Check out the Buy In The Groove section for the latest list of retail locations of where to get the home version. You can also order online at www.redoctane.com (http://www.redoctane.com/itggameps2.html).
The MSRP for In The Groove is $39.99, though there are various deals when you purchase online.
Yes, there will be a bundle available for In The Groove. We’ll have more information on it soon. Keep checking this site for the latest news about In The Groove!
Any pad with that supports 4 direction dance games will work with In The Groove. If you have a dance pad that has buttons for the North, South, East, and West directions, you’re set for In The Groove!
Yes, ALL RedOctane (Playstation 1, 2 compatible) Dance Pads are 100% compatible with In The Groove.
Even with all of the additional challenges, we haven't forgotten about beginning-level players. In addition to the four minute training tutorial found in the arcade version, all songs now feature a Novice step chart for people who are just joining the dancing game craze. ITG step choreography also helps players get into the game by matching steps to the obvious beats in the song. With 5 different difficulties in all, no matter how good you are, you’ll find a difficulty that will challenge you and help you get better while still enabling you to, most importantly, have fun!
Song modifiers are the best way to make the songs you're already familiar with even more fun and challenging. In The Groove features over 40 song modifiers -- more than any other dancing game before it.
Song modifiers can also be combined, allowing players to get a lot more creative than previous dancing games allowed. This provides more increments of difficulty between the step charts and at the highest level of gameplay.
ITGFreak (http://www.itgfreak.com) has a list of arcade locations worldwide. See "Machine Locations" on their site.
No other home versions have been announced at this time.
No, though future versions for the PlayStation 2 may.
No.
Yes, check out ITGFreak (http://www.itgfreak.com) or the official Roxor Games/In The Groove forums (http://www.roxorgames.com/phpBB2/).
The timing windows for the PlayStation 2 are exactly 2ms larger than for the arcade. This is because the input sampling is less accurate on the PS2 (60Hz sample rate) compared to the arcade (100Hz sample rate). With a lower sampling rate and identical timing windows, you will generally get fewer Fantastics than at a higher sampling rate for an identical performance.
The 2ms number was arrived at by playing both the PlayStation 2 game and arcade game side-by-side with the same controller and calibrating the PS2 timing window until our test player consistently achieved the same number of Fantastics on both versions.
If you have any feedback about your experience with this, please send us a comment.